Sam is a Game Designer with a decade of experience covering Game Design, Quality Assurance and Product Support.

Games

Real Racing Next | Early Access (2022-2023)

Real Racing 3 | Live Service (2014 - 2022)

Levels

ctf_rippleside | Team Fortress 2 (2010)

koth_railbridge | Team Fortress 2 (2012)

cp_reap | Team Fortress 2 (2013)

Electronic Arts - Firemonkeys

Game Designer
Real Racing 3 & Real Racing Next: Early Access
2018 – Current

  • Oversaw the roll-out of the biggest change to Real Racing 3’s Career structure to transform its content into a yearly seasonal cadence.

  • Designed Real Racing 3’s “Event Archives”, a feature that allows players to access legacy limited-time content on-demand.

  • Handling Designer on a new vehicle simulation physics model for Real Racing Next, designed other unannounced features.

Electronic Arts - Firemonkeys

Associate Game Designer
Real Racing 3
2016 – 2018

  • Created live service content for Real Racing 3 on a rolling six-week cadence, including “First Flight”, a hugely successful 7-day limited time event that was the video game debut of the Aston Martin Valkyrie across console and mobile.

Electronic Arts - Firemonkeys

Quality Analyst
Real Racing 3
2016 – 2018

  • Live QA on Real Racing 3.

    • Responsible for identifying, tracking and reproducing escaped defects.

  • Development QA on Real Racing 3.

    • Responsible for testing Featured Events.

    • Created & managed Test Plans.

    • Co-ordinated off-site QA testing.

    • On-site QA Support during FIA Formula E real-world race events for the Real Racing 3 activations.

Electronic Arts - Firemonkeys

Product Support Expert
Real Racing 3, The Sims FreePlay, Need for Speed: No Limits
2014 – 2016

  • Point of contact for all Real Racing 3 live issues within Firemonkeys Studio.

  • Responsible for all Real Racing 3 support communication strategies & workflows.

  • Oversaw the integration of EA Worldwide Customer Experience’s processes into the Firemonkeys Support system.