Sam Kayler-Thomson

About the Levels

I specialise in Valve's Hammer World Editor, as it's one of the most well-supported editors that isn't Unreal. My experience is predominantly in Team Fortress 2, however I have dabbled in Half-Life 2 and UDK.

I enjoy designing for Team Fortress 2 with its rather vertical gameplay design, plus balancing for nine different classes is a great challenge, yet still fun to me.